DiscoverRealtime RootsLina Halper | Principle Animation Engineer at NVIDIA on her roots in developing animation tools that have impacted some of the largest teams in the industry
Lina Halper | Principle Animation Engineer at NVIDIA on her roots in developing animation tools that have impacted some of the largest teams in the industry

Lina Halper | Principle Animation Engineer at NVIDIA on her roots in developing animation tools that have impacted some of the largest teams in the industry

Update: 2022-11-03
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Lina is a principle animation engineer at NVIDIA working on Omniverse, a real-time simulation and collaboration platform for 3D production pipelines

Lina has over 20 years of experience from working on titles such as “Battlefield”, “Gears of War”, “Paragon”, and “Fortnite.” During her 12 years at Epic Games, she focused on motion and animations of characters.

She led the Unreal Engine Animation System & Tools effort, developed the Facial Animation System (Pose Blending) and the ControlRig. She was also the tech lead for MetaHuman Creator and was also involved in many GDC special events which we chat about in this episode. 

About Lina Halper
LinkedIn: https://www.linkedin.com/in/linasong/
X: https://x.com/nikolobin

About Peter Bottomley
Website: www.whitepapergames.com
X: x.com/pete_bottomley

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Lina Halper | Principle Animation Engineer at NVIDIA on her roots in developing animation tools that have impacted some of the largest teams in the industry

Lina Halper | Principle Animation Engineer at NVIDIA on her roots in developing animation tools that have impacted some of the largest teams in the industry

Peter Bottomley